Unreal & VFX/2025

Procedural Particle Simulation & Render

A Cinema 4D and X-Particles simulation built around a single idea, capturing the feeling of a portal opening, choreographed across two cameras and rendered as a 192-frame sequence.

Year
2025
Status
Completed
Typology
VFX Simulation / Cinema 4D
Client
Personal / VFX

Overview

This project is a particle simulation built entirely in Cinema 4D with X-Particles. The brief was self-directed: chase the feeling of a portal opening, a dense mass of particles peeling back to reveal a dark aperture at its center, lit in violet and choreographed across two cameras.

Screenshots

Stills pulled straight from the rendered PNG sequence: the wide camera catching the portal at the moment it splits open, and the zoom camera close on the granular, crystalline particle surface.

Wide shot of the particle form splitting open around a dark central aperture, evoking a portal opening
The portal fully open, particles scattering outward from the center in the wide camera shot
Close-up zoom camera shot of the granular, crystalline particle surface

Camera choreography

The render features a two-camera system: a zoom sequence (71 frames) that pulls the viewer into the aperture at the center of the form, followed by a wide sequence (121 frames) that reveals the full portal unfurling. The 192-frame combined sequence was rendered as a PNG sequence in Cinema 4D for guaranteed cross-browser playback quality, then compiled into the final video render.

Wide camera mid-sequence, the particle portal fully unfurled and glowing violet

Tools & techniques

Cinema 4D with the X-Particles plugin for simulation and particle surfacing. Dense particle distribution for a granular, sand-like material read. Violet lighting to sell the otherworldly, portal-like glow. Two-camera choreography (zoom + wide) for the reveal. PNG sequence rendering in Cinema 4D for guaranteed cross-browser playback, compiled into the final video.