Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane
Matt Kane

About Matt

I'm Matt Kane, a creative technologist with a background in product design, interactive real-time experiences, and developer tooling. I've worked across SaaS, mobile apps, and web in finance, healthcare, sports science, museum tech, and VFX/VR.

I lead design systems and product strategy, scaling design quality and enabling teams to ship with consistency and clarity.

In my spare time I'm a photographer, read many books, and have been a New York Knicks fan my entire life (yes, even through the bad years).

Design systems • Product strategy • Team leadership •

My journey

2022–present

JP Morgan & Chase Co.

VP, User Experience Design Lead

January 2022 – present • New York, USA

  • Built Argus, a Claude skill automating design-to-code QA across BaseUI/ShadCN/Tailwind implementations; enables designers to ship production-quality features with reduced code review cycles and accessibility violations.
  • Modernized legacy Asset Wealth Management applications by establishing cohesive end-to-end design vision and implementing into unified platform; transformed 15+ fragmented experiences into accessible, pattern-driven products that maintained consistency despite limited design resources.
  • Led organization-wide adoption of AI-assisted design, training 20+ designers on Claude Code, Skills, and MCP agents; established repeatable workflows for prompt-driven prototyping and component generation, reducing design-to-implementation time by 30%.
  • Integrated accessibility-first design systems strategy, establishing focus states, token-driven components, and WCAG compliance standards across all products, embedding accessibility as a core design principle, not an afterthought.
  • Established visual design language for AI-assisted features such as prefills, generated content, and affordances, ensuring AI interactions feel natural, trustworthy, and cohesive across the platform.
  • Manage a team of 4 designers who help maintain the design system.
2022

Daybreak Health

Senior Product Designer

May 2022 – December 2022 • Remote

  • Led design for Lighthouse, a health management platform addressing a critical industry pain point: productions spending 5–30% of budgets on COVID protocols with zero visibility into crew testing status.
  • Designed complex data workflows including compliance dashboards, multi-step event coordination, advanced filtering, and real-time result management, enabling productions to prevent costly shutdowns, reduce manual overhead, and maintain visibility into population health.
  • Designed mobile and web experiences serving producers, cast/crew, clinical staff, and operations.
2021–2022

Summit Health

Senior Product Designer

July 2021 – May 2022 • Remote

  • Designed mobile and web experiences for a consumer healthcare platform serving 500k+ weekly active users; established design system standards and contributed new patterns to drive consistency across platforms.
  • Collaborated with design researchers to conduct usability studies and empathy research; translated patient pain points into actionable design solutions grounded in user behavior and business metrics.
  • Solved a critical access barrier by enabling unauthenticated scheduling for new patients, designed specialty-specific workflows (behavioral health, internal medicine, gastroenterology, OB-GYN) with complex conditional logic, and implemented advanced filtering (location, insurance network, visit type, 6-month availability calendar).

Related Experiences

2019–2021

Fluent, Inc.

Product Designer – Mobile Apps

August 2019 – July 2021 • New York, USA

  • Product design for mobile apps; contributed to 49.43% profit margin in Boodle’s first six months with over 550k installs.
  • Daily combined revenue for Boodle and Flash Rewards over $15k over a 6-month period.
2020

Micah Walter Studio

Product & UX Designer (Freelance)

March 2020 – December 2020 • Remote

  • Freelance product and UX design for museum and cultural sector projects.
2018–2019

HEED

Junior Product Designer

March 2018 – June 2019 • New York, USA

  • Junior product design and collaboration with cross-functional teams.
2019

RocketAir

Freelance Product Designer

July 2019 – August 2019 • Remote

  • Short-term freelance product design engagement.
2017–2018

Inc. Magazine

Art & Animation Department Intern

May 2017 – March 2018 • New York, USA

  • Internship in art and animation for editorial and brand content.

Education

2023

New York University

M.S. Integrated Digital Media

May 2023 • New York, USA

  • Explored virtual production workflows, combining motion capture (Motive) with Unreal Engine to bring real-time performance and camera data into virtual sets.
  • Built creative coding projects and real-time 3D experiences in Unreal Engine and Cinema 4D, experimenting with procedural systems and simulation.
  • Prototyped AR/VR experiences, applying emerging spatial computing tools to interactive and immersive storytelling.
2015

St. Bonaventure University

B.A. Strategic Communications & Digital Media

May 2015 • New York, USA

  • Undergraduate degree in strategic communications and digital media.