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I'm Matt Kane, a creative technologist with a background in product design, interactive real-time experiences, and developer tooling. I've worked across SaaS, mobile apps, and web in finance, healthcare, sports science, museum tech, and VFX/VR.
I lead design systems and product strategy, scaling design quality and enabling teams to ship with consistency and clarity.
In my spare time I'm a photographer, read many books, and have been a New York Knicks fan my entire life (yes, even through the bad years).
My journey
JP Morgan & Chase Co.
VP, User Experience Design Lead
January 2022 – present • New York, USA
- Built Argus, a Claude skill automating design-to-code QA across BaseUI/ShadCN/Tailwind implementations; enables designers to ship production-quality features with reduced code review cycles and accessibility violations.
- Modernized legacy Asset Wealth Management applications by establishing cohesive end-to-end design vision and implementing into unified platform; transformed 15+ fragmented experiences into accessible, pattern-driven products that maintained consistency despite limited design resources.
- Led organization-wide adoption of AI-assisted design, training 20+ designers on Claude Code, Skills, and MCP agents; established repeatable workflows for prompt-driven prototyping and component generation, reducing design-to-implementation time by 30%.
- Integrated accessibility-first design systems strategy, establishing focus states, token-driven components, and WCAG compliance standards across all products, embedding accessibility as a core design principle, not an afterthought.
- Established visual design language for AI-assisted features such as prefills, generated content, and affordances, ensuring AI interactions feel natural, trustworthy, and cohesive across the platform.
- Manage a team of 4 designers who help maintain the design system.
Daybreak Health
Senior Product Designer
May 2022 – December 2022 • Remote
- Led design for Lighthouse, a health management platform addressing a critical industry pain point: productions spending 5–30% of budgets on COVID protocols with zero visibility into crew testing status.
- Designed complex data workflows including compliance dashboards, multi-step event coordination, advanced filtering, and real-time result management, enabling productions to prevent costly shutdowns, reduce manual overhead, and maintain visibility into population health.
- Designed mobile and web experiences serving producers, cast/crew, clinical staff, and operations.
Summit Health
Senior Product Designer
July 2021 – May 2022 • Remote
- Designed mobile and web experiences for a consumer healthcare platform serving 500k+ weekly active users; established design system standards and contributed new patterns to drive consistency across platforms.
- Collaborated with design researchers to conduct usability studies and empathy research; translated patient pain points into actionable design solutions grounded in user behavior and business metrics.
- Solved a critical access barrier by enabling unauthenticated scheduling for new patients, designed specialty-specific workflows (behavioral health, internal medicine, gastroenterology, OB-GYN) with complex conditional logic, and implemented advanced filtering (location, insurance network, visit type, 6-month availability calendar).
Related Experiences
Fluent, Inc.
Product Designer – Mobile Apps
August 2019 – July 2021 • New York, USA
- Product design for mobile apps; contributed to 49.43% profit margin in Boodle’s first six months with over 550k installs.
- Daily combined revenue for Boodle and Flash Rewards over $15k over a 6-month period.
Micah Walter Studio
Product & UX Designer (Freelance)
March 2020 – December 2020 • Remote
- Freelance product and UX design for museum and cultural sector projects.
HEED
Junior Product Designer
March 2018 – June 2019 • New York, USA
- Junior product design and collaboration with cross-functional teams.
RocketAir
Freelance Product Designer
July 2019 – August 2019 • Remote
- Short-term freelance product design engagement.
Inc. Magazine
Art & Animation Department Intern
May 2017 – March 2018 • New York, USA
- Internship in art and animation for editorial and brand content.
Education
New York University
M.S. Integrated Digital Media
May 2023 • New York, USA
- Explored virtual production workflows, combining motion capture (Motive) with Unreal Engine to bring real-time performance and camera data into virtual sets.
- Built creative coding projects and real-time 3D experiences in Unreal Engine and Cinema 4D, experimenting with procedural systems and simulation.
- Prototyped AR/VR experiences, applying emerging spatial computing tools to interactive and immersive storytelling.
St. Bonaventure University
B.A. Strategic Communications & Digital Media
May 2015 • New York, USA
- Undergraduate degree in strategic communications and digital media.